But now when I download a song from Customsforge and try to play it, the screen will freeze at the tuning screen as soon as the tuning is completed. I'm sure I did something wrong, long story short, 4 hours later I had uninstalled and reinstalled everything. Yesterday, I went to download another song. (I see that here a lot) Anyway, at first it all went well, I downloaded 3 songs, played them for awhile. I purchased the game through Steam and loaded it to a PC so I could download additional songs from the Customsforge site.
#Rocksmith 2014 cable low output sound install
Note that this occurred with a fresh install of Rocksmith and after several attempts to reinstall. Rocksmith did not crash if I used either a Razer Basilisk Ultimate w/ wireless USB dongle or a cheap Amazon Wireless MouseĤ.) Plugging in the ASUS Wireless RF dongle after Rocksmith starts does not appear to cause any further problemsĥ.) Plugging in a ASUS BT400 Bluetooth dongle did not trigger a crash.Ħ.) This crash did not occur on at least two other systems I tried That is, Rocksmith will crash even if the mouse is off or connected by USB)ģ.) it seems specific to ASUS Wireless RF Dongle. No loading screen or any assets will appear/ġ.) No minidump file is generated- it appears the crash happens immediatelyĢ.) it does not matter if you are actually connected via the Wireless RF Dongle, only that it is plugged in. However, if the wireless dongle is connected, Rocksmith 2014 will instantly crash from the white screen.
![rocksmith 2014 cable low output sound rocksmith 2014 cable low output sound](https://i.pcmag.com/imagery/lineups/024E11Agae7OHHjlmeCGaBa-1.fit_lim.size_1200x630.v1569492970.jpg)
The mouse works fine when connected via USB Cable or using Bluetooth. The mouse can connect in three ways: (1) USB cable, (2) Bluetooth, (3) Proprietery 2.4 Ghz Wireless RF USB Dongle. I recently purchased an ASUS ROG Chakram mouse. This is a partial follow up to a previous topic FYI: Rocksmith 2014 Remastered Crashes when (ASUS) Bluetooth USB Stick plugged, information for the Dev team to diagnose and maybe fix the problem (either for 2014 or in anticipation of Rocksmith+)